Guide Revisions

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  1. deleted 12 characters in body
    This will take about 7+ hours with a script. The best place to farm this would be the mine cart after getting your arm. Once you kill the ghost the cart will continue running without any attacks. Make a save before you do this because once you leave the encounter you can't start it again. The second best place would be the Lost Spirits encounter (after White Rabbit encounter) because of the long intro sequence with the door opening. I couldn't do the mine cart anymore but had a save file at the end of the game before the Lost Sprits fight. You can use the script on any other fight, the longer the intro the better. Post-Mortem (fight after incinerator) also has a long intro. Jumps are tied to your account and not save file. I had about 40k jumps after finishing everything else and while actively jump rolling during easy sections of songs. The AHK script I use is below. The game needs focus for this to run, so it's best to leave the game on and run it overnight. Your stats don't update until you finish or retry the song. ``` #MaxThreadsPerHotkey 2 f10::reload #MaxThreadsPerHotkey 2 toggleEH = 0 #IfWinActive ahk_exe Everhood.exe F1:: toggleEH := !toggleEH while toggleEH { Send {Down}{Space}{Left} Sleep 170 Send {Down}{Space}{Right} sleep 170 } return ``` F1 to toggle the script on and off. F10 will break the loop if it starts running outside of the game. The {Down} command is to select "Retry" from the menu instead of "Restart at checkpoint." If the fight doesn't have a checkpoint, delete the two {Down} commands in the script. This should farm about 20k jumps per hour.
    This will take about 7+ hours with a script. The best place to farm this would be the mine cart after getting your arm. Once you kill the ghost the cart will continue running without any attacks. Make a save before you do this because once you leave the encounter you can't start it again. The second best place would be the Lost Spirits encounter (after White Rabbit encounter) because of the long intro sequence with the door opening. I couldn't do the mine cart anymore but had a save file at the end of the game before the Lost Sprits fight. You can use the script on any other fight, the longer the intro the better. Post-Mortem (fight after incinerator) also has a long intro. Jumps are tied to your account and not save file. I had about 40k jumps after finishing everything else and while actively jump rolling during easy sections of songs. The AHK script I use is below. The game needs focus for this to run, so it's best to leave the game on and run it overnight. Your stats don't update until you finish or retry the song. ``` f10::reload #MaxThreadsPerHotkey 2 toggleEH = 0 #IfWinActive ahk_exe Everhood.exe F1:: toggleEH := !toggleEH while toggleEH { Send {Down}{Space}{Left} Sleep 170 Send {Down}{Space}{Right} sleep 170 } return ``` F1 to toggle the script on and off. F10 will break the loop if it starts running outside of the game. The {Down} command is to select "Retry" from the menu instead of "Restart at checkpoint." If the fight doesn't have a checkpoint, delete the two {Down} commands in the script. This should farm about 20k jumps per hour.
    This will take about 7+ hours with a script. The best place to farm this would be the mine cart after getting your arm. Once you kill the ghost the cart will continue running without any attacks. Make a save before you do this because once you leave the encounter you can't start it again. The second best place would be the Lost Spirits encounter (after White Rabbit encounter) because of the long intro sequence with the door opening. I couldn't do the mine cart anymore but had a save file at the end of the game before the Lost Sprits fight. You can use the script on any other fight, the longer the intro the better. Post-Mortem (fight after incinerator) also has a long intro. Jumps are tied to your account and not save file. I had about 40k jumps after finishing everything else and while actively jump rolling during easy sections of songs. The AHK script I use is below. The game needs focus for this to run, so it's best to leave the game on and run it overnight. Your stats don't update until you finish or retry the song. ``` #MaxThreadsPerHotkey 2 f10::reload #IfWinActive ahk_exe Everhood.exe F1:: toggleEH := !toggleEH while toggleEH { Send {Down}{Space}{Left} Sleep 170 Send {Down}{Space}{Right} sleep 170 } return ``` F1 to toggle the script on and off. F10 will break the loop if it starts running outside of the game. The {Down} command is to select "Retry" from the menu instead of "Restart at checkpoint." If the fight doesn't have a checkpoint, delete the two {Down} commands in the script. This should farm about 20k jumps per hour.

    This will take about 7+ hours with a script.

    The best place to farm this would be the mine cart after getting your arm. Once you kill the ghost the cart will continue running without any attacks. Make a save before you do this because once you leave the encounter you can't start it again. The second best place would be the Lost Spirits encounter (after White Rabbit encounter) because of the long intro sequence with the door opening. I couldn't do the mine cart anymore but had a save file at the end of the game before the Lost Sprits fight. You can use the script on any other fight, the longer the intro the better. Post-Mortem (fight after incinerator) also has a long intro.

    Jumps are tied to your account and not save file. I had about 40k jumps after finishing everything else and while actively jump rolling during easy sections of songs.

    The AHK script I use is below. The game needs focus for this to run, so it's best to leave the game on and run it overnight. Your stats don't update until you finish or retry the song.

    #MaxThreadsPerHotkey 2
    f10::reload
    
    #IfWinActive ahk_exe Everhood.exe
    F1::
    	toggleEH := !toggleEH
    	while toggleEH {
    		Send {Down}{Space}{Left}
    		Sleep 170
    		Send {Down}{Space}{Right}
    		sleep 170
    	}
    return
    

    F1 to toggle the script on and off. F10 will break the loop if it starts running outside of the game. The {Down} command is to select "Retry" from the menu instead of "Restart at checkpoint." If the fight doesn't have a checkpoint, delete the two {Down} commands in the script. This should farm about 20k jumps per hour.

    • Show-off
    This will take about 7+ hours with a script. The best place to farm this would be the mine cart after getting your arm. Once you kill the ghost the cart will continue running without any attacks. Make a save before you do this because once you leave the encounter you can't start it again. The second best place would be the Lost Spirits encounter (after White Rabbit encounter) because of the long intro sequence with the door opening. I couldn't do the mine cart anymore but had a save file at the end of the game before the Lost Sprits fight. You can use the script on any other fight, the longer the intro the better. Post-Mortem (fight after incinerator) also has a long intro. Jumps are tied to your account and not save file. I had about 40k jumps after finishing everything else and while actively jump rolling during easy sections of songs. The AHK script I use is below. The game needs focus for this to run, so it's best to leave the game on and run it overnight. Your stats don't update until you finish or retry the song. ``` f10::reload #MaxThreadsPerHotkey 2 toggleEH = 0 #IfWinActive ahk_exe Everhood.exe F1:: toggleEH := !toggleEH while toggleEH { Send {Down}{Space}{Left} Sleep 170 Send {Down}{Space}{Right} sleep 170 } return ``` F1 to toggle the script on and off. F10 will break the loop if it starts running outside of the game. The {Down} command is to select "Retry" from the menu instead of "Restart at checkpoint." If the fight doesn't have a checkpoint, delete the two {Down} commands in the script. This should farm about 20k jumps per hour.

    This will take about 7+ hours with a script.

    The best place to farm this would be the mine cart after getting your arm. Once you kill the ghost the cart will continue running without any attacks. Make a save before you do this because once you leave the encounter you can't start it again. The second best place would be the Lost Spirits encounter (after White Rabbit encounter) because of the long intro sequence with the door opening. I couldn't do the mine cart anymore but had a save file at the end of the game before the Lost Sprits fight. You can use the script on any other fight, the longer the intro the better. Post-Mortem (fight after incinerator) also has a long intro.

    Jumps are tied to your account and not save file. I had about 40k jumps after finishing everything else and while actively jump rolling during easy sections of songs.

    The AHK script I use is below. The game needs focus for this to run, so it's best to leave the game on and run it overnight. Your stats don't update until you finish or retry the song.

    f10::reload
    #MaxThreadsPerHotkey 2
    toggleEH = 0
    #IfWinActive ahk_exe Everhood.exe
    F1::
    	toggleEH := !toggleEH
    	while toggleEH {
    		Send {Down}{Space}{Left}
    		Sleep 170
    		Send {Down}{Space}{Right}
    		sleep 170
    	}
    return
    

    F1 to toggle the script on and off. F10 will break the loop if it starts running outside of the game. The {Down} command is to select "Retry" from the menu instead of "Restart at checkpoint." If the fight doesn't have a checkpoint, delete the two {Down} commands in the script. This should farm about 20k jumps per hour.