Guides

  1. 1
    • Snooper
    • Someday, somewhere

    When the game starts, follow the path to the right, until you find the tape and tape player. After listening to the tape, the world will change to black and white.
    Continue right, talking to the girl and the man (the conversation choices don't matter). When you reach the pond, grab the ropes and swing on them to reach the other side.

    At the waterfall/lake signpost, head up to the waterfall and push the box over the edge. Head back to the signpost and then down to the lake, then jump up and along to the right until you find the dog.

    When you reach the dog, walk left until you find a branch on the end of a tree. Grab the branch and step onto the rock above the dog, then throw the branch to the left - the dog should run after the branch. Jump on the rock to collapse it. Walk back to the dog, who will run away from you. Continue walking right to the next screen, you will end up back at the house. Talk to the girl and the man again, and you will be able to go inside the house.

    When you get inside the house, head up the stairs and search the drawers to find a letter - reading this will unlock Snooper.

    Head back outside - the game will turn colourful and the door will lock. Walk to the left until you find a gravestone - examining this will unlock Someday, somewhere.

    To finish the demo, continue to the right, talking to the woman on the bench along the way. At the chain rope, press the button on top of the box to the left to make the chain move across the gap. When you reach the cliff, the demo will end.