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16 guides
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  1. 0
    • What is already Dead Cannot Die

    This is trickier than it looks, you cannot heal someone at Death's Door but rely on their Death Blow Resistance so they can survive five attacks in a single battle some trinkets can help with this. The base resistance is 67% and you can improve this up to 87% with trinkets, leaving you with only 13% chance of dying from an attack at Death;s Door, pretty good if you ask me.

    I personally unlocked this with a team of three man-at-arms and a healer, they all died in the end, but hey! I got this achievement šŸ˜ƒ

    The Flagellant class has a base resistance of 73% but the maximum will always be capped at 87%.

    Remember, do not heal them out of Death's Door or the counter will reset.

    You can read more about the mechanics here: https://darkestdungeon.gamepedia.com/Death%27s_Door
    The link above also has a list of trinkets and quirks you might look out for if you are having trouble with this one.


  2. 0
    • Lone survivor

    This achievement will unlock once a sole survivor comes back from a successful raid on a dungeon boss, in theory you could kill the boss with more than one party member but then you would need to kill all others except one before going back to town.

    I did it with the first boss, the necromancer apprentice. He doesnt hit that hard and the only problem is that he spawns an endless amount of skeletons.

    Upgrade your weapons to 2 or 3 and have a fighter than can hit more than one enemy at once, like the Leper or the Crusader. I had luck and was able to get a 60% DMG boost from using holy water on two altars I found during the dungeon.

    Since this boss doesnt heal, I got him down to 15HP and then let everyone else die while healing my Leper with his self-heal ability until everyone else died. Then i started to use the attack killing the skeletons in front, two at a time until he died.

    Feel free to share your strategies here if you find one.

    Good luck!


  3. 0
    • Dysfunction

    This achievement will unlock as soon as you defeat the boss with all four heroes alive and afflicted.

    To raise your chances or rather, lower your chances of getting a virtue instead of an affliction (and ruining your chances for this achievement) you might want to look for some -x% Chance of Virtue, you can find a list of trinkets here: https://darkestdungeon.gamepedia.com/Trinkets

    Also, note that when your stress reaches 200, the virtue effect will wear off. In the case that your stress reaches 0, your affliction will be removed.

    I personally did this with the necromancer apprentice since he has a powerful stressful attack and its not that hard to beat and getting to him takes about an hour from the start of the game.

    If you get someone virtuous, you can either try to get the dude to 200 stress by Passing or escape the battle and the entire dungeon and try again next week.

    Good luck!


  4. 0
    • Plowshares To Swords

    You will need to be fighting a Farmstead dungeon enemy called foreman, these dudes give farmhands enemies the buff riposte, simply attack a farmhand with riposte enough so your HP reaches Zero and this will unlock.


  5. 0
    • What Strange Bedfellows

    Once you have one or two heroes cursed, put them in the same building as a healthy hero.

    The chances of a contagion increase the more cursed heroes are inside a building.

    This achievement will unlock at the start of the week.


  6. 0
    • Jailbreak

    In the courtyard, you might find a secret room and instead of a treasure chest, there is a leveled up hero there, interact with him and you will unlock this achievement and get the hero back in town. I suggest you take someone with scouting bonuses and/or scouting trinkets so you can find secret rooms easier.

    See: https://darkestdungeon.fandom.com/wiki/Courtyard#Dungeon_Maps


  7. 0
    • Ashes To Ashes

    This achievement needs you to rack up a 300 kill streak on endless mode in the farmstead quest area.

    Endless mode is accessed after defeating the Miller in the 2nd quest there.

    The area will pit you against waves of enemies and a boss at the end of an area, endlessly.

    Every 10 confirmed kills, a shard monster will come and end the fight leaving you into a small pit stop area for you to heal using food and interact with a random curio which might help you from healing your whole party of stress or health or even giving you a campfire to use your skills.

    To prepare for 300 kills, which imply at least 30 section fights (10 kills per section) and 10 boss fights (1 boss fight per 3 sections) you need to go prepared.

    For bosses, you will usually encounter the farmstead bosses, the Foreman, the Miller and the Sleeper but wondering bosses will also appear which include almost all bosses from the game excluding the baron, the viscount and the countess.

    You should read up on the area here: https://darkestdungeon.gamepedia.com/Farmstead

    First, have a fully upgraded legendary team, have one of them heal HP, another heal stress and two offense characters, one of the offense characters should be able to reach the 3rd or 4th position due to most bosses hiding at the back, you also need one character good at stacking blight and another one stacking bleed since some bosses have high PROT and require this kind of tactics. Having a character be able to heal diseases with camp skills is also required.

    For provisions, the only provision you can use to interact in a special way with curios in the farmstead are keys, so get a stack of them.

    Buy plenty of food to heal up, Laudanum to heal stress and medicinal herbs. A stack of holy water is also nice if you find a boss that can both put you at death's door and give you afflictions to finish you off at the beginning of your turn, you'll need resistances.

    Having districts that help you empower your provisions is a good plan as well.

    After 200 kills the game ramps up the difficulty by giving enemies even more advantages and with your dwindling supplies it will get bad for you but as the game says, Darkest Dungeon is about making the best of a bad situation. Learn and adapt and do not take this achievement lightly.

    That said, I did lose to madness last time I tried this, from what I learned I need more anti-stress things, so I plan to take less food and more Laudanum and build the district that makes Laudanum give you an anti-stress buff. Heart attacks are instadeath when you are at death's door, so a critical hit (which both can give you stress and give you a heart attack and put you at zero health) is the most dangerous thing out there.

    As for personal recommendations, a Vestal that can heal your whole party if you have several death doors in position 2, a Plague Doctor that can heal diseases, do Blight and heal Blight and Bleed at the back along with a Jester that can heal Stress, inflict bleed and do offense and a front-liner that can tank like a Man-at-Arms is the party I would suggest but the great thing about the game is that you should have fun finding out what works for you.

    So yeah, wish you a lot of luck and patience on this, be strong and remember. Darkness is only the beginning!


  8. 0
    • Rogues Gallery

    Once you beat the Sleeper after Wave 4, other bosses from the game will start to appear.

    To get this achievement you will need to beat at least eight different bosses at wonderous stage on endless mode.

    Some of the bosses you might find are:

    Collector

    Shambler

    Brigand Vvulf

    Swine God

    Formless Flesh

    The Thing from the Stars

    Siren

    Shrieker
    Prophet
    Crocodilian

    In my run, I killed the collector twice putting my wonderous boss kill up to nine and since I spent hours doing this I might miscounted.. so maybe you need to kill ten?
    Another theory is that you need to kill the special bosses (shambler, shrieker, thing, vvulf) since it unlocked for me when the shrieker flew away from me.

    All in all, you still need to grind it out for crystals for the DLC trinket achievement so you will unlock this naturally as long as you dont reset after killing the sleeper and just go forward until you cannot go forward anymore.

    Good luck!


  9. 0
    • We return to the worms of the earth...

    Maggots can be found in any random battle encounters in any vanilla dungeon, the trick here is that they do very low damage so the solution is very simple.

    You need to keep one of your heroes wounded and at death's door, once he fails the deadly blow resistance roll and dies for good to a maggot attack, you will unlock this achievement. To make this easier, use the healer in your team to heal everyone but the hero you are trying to kill off to a maggot attack and the rest is a matter of patience.

    Some trinkets reduce your death blow resistance, making it easier for them to die, you might want to look into that.

    You can also turn off reinforcements from the gameplay options (warning this will disable the Strict run achievement) so you can just have maggots in the enemy party and reduce the chances of another enemy but maggots from killing your hero.

    Good luck!


  10. 0
    • Shadows Blur Together

    Basically, you need a hero with the crimson curse on wasting with the rat carcass equipped.

    You need to whittle down his HP to Death's Door until he goes crazy and hit himself, killing himself and getting this achievement.

    I personally got a Flagellant that can inflict bleed on himself.

    In the darkest dungeon, there are battles with Raptorous Cultists, you need to leave those alive since they dont attack anyone and will leave you to try for this RNG based achievement. Turn off reinforcements to help but that will invalidate strict achievement.

    I also suggest you equip your sacrifices with trinkets that lower stress and/or deathblow resistance, heart attacks are dangerous and you should take someone who can take your stress down to avoid them.

    All in all, this is the most random annoying achievement in the game, good luck!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1774409726

  11. 0
    • A Memory Of Better Times (And Spaces)

    To build the windmill you need the Color of Madness DLC.

    The Mill costs 10 memories to build, you can only obtain memories in two ways:

    1. Kill the Sleeper in an Endless run in the Farmstead, the Sleeper is the 3rd area Boss right after the Miller's area.

    2. Sometimes, after defeating the Thing in Champion level dungeons, it MIGHT drop a Memory.

    Needless to say, grinding the Endless mode to kill the Sleeper is the best option since you also need a lot of crystals to buy all the crystal trinkets for another achievement.

    Cheers!


  12. 0
    • Two years of this...

    After I finished everything else in the game, I was still around week 82 but when I went into a dungeon and retreated back out, the week did not advance.

    After doing some reading, I learned the developers made it so you cant advance the week by going into a dungeon and retreating right away.

    People are not sure what are the special conditions to advance the week, some say you need to finish a battle and others say you need to explore at least 25% of the dungeon.

    What I had to do was to get two heroes from the stagecoach and send them into the Darkest Dungeon, fight a battle, retreat from battle then retreat from the dungeon.

    One of them would die but It worked.

    So yeah, do that if you are having troubles advancing time.

    Cheers!


  13. 0
    • Shouting Match

    You must NOT do any damage to your enemies, stress only.
    There are a few attacks that are -100% DMG and give stress.

    The Party:
    Plague doctor - blinding gas/disorienting blast
    Vestal for healsies
    Man at Arms - Bellow
    Hellion - Terrifying Yawp!"

    You can equip trinkets that increase stress, it helps.

    I got it against the tutorial party, no problems, here is a video on how I did it, took me around 20 minutes. [Wish there was an option to speed up battles]


  14. 0
    • One and Done

    I got lucky with this one, but basically, you need attacks and Trinkets that have bonus to penetrate deathblow resistance.

    Both the Graverobber and the Bounty Hunter have attacks that are good for killing, equip those guys with the Trinket "The Finisher" that gives +25% Deathblow chance.

    I was worried when I got the flip, since the loser of the flip gets a dodge bonuses, making it harder for you to get the kill on the first turn.

    In hindsight, I should have aimed for the enemy's Bounty Hunter instead of the Musketeer, since not all attacks get to the back but the Critical hit saved me.

    You can do this against the tutorial party, no problem šŸ˜ƒ


  15. 0
    • Be Still My Heart!

    I can confirm that the heart attacks your opponent get when they surrender do not count for this achievement.

    You will need a stress oriented party, the one you can use for the achievement Shouting Match is a good option, you can read that guide for more info.

    Other good classes for stress are the Houndmaster, the Jester, the Abomination, etc.

    You can get this against the tutorial bots.


  16. 0
    • Devil's Luck


    Harder than it looks, again, you need to survive death doors.

    Again the flagellant is the best for this, with these trinkets you can get him up to 95% but I think its actually 100% because I remember my final check was 40% (100, 85. 70, 55, 40) Every check will lower the chance by 15%.

    You can get the Ankh on L16 Prestige but the collar is a L66 Trinket.
    You can replace that with the L4 gambeson, but it only gives +4%.

    Beware enemies that have skills that upgrade their chance to deal a Deathblow on you, specially the Bounty Hunter, take them out fast and leave the ones that dont have bonuses.

    At the end of the day, its all about your luck, you can only tweak it as much as you can.