Guides
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- Train a Gladiator
To get access to the gladiator class, you need to build an Arena, upgrade it, then put a Fighter/Warrior class into arena matches.
There are five arena matches and you will get the Arena Champion Trait at the end of the matches.
However, only fighters can become gladiators when they become champions.
The button to promote is to the left, below the sword icon button.
Promote a fighter with the arena champion trait to gladiator to unlock this achievement.
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0- Queen of the Slimes
This special boss can be found randomly during quests given at the start of a turn.
Its all RNG to get the quest, folks.
You can get these quests more than once in a single run.However, you can save a turn before you get a quest, see if you got it, if you didnt get one, reload, or you know, just keep playing.
The level of the dungeon/boss is set according to your current game, it scales with you, you might want to get it while you are more powerful than your average monster level.
This is the quest:
After getting it, a slime will appear near your castle.
This is the boss from the Quest "Slimes", you will need 3 parties to enter.
Curse, weaken, poison, plague, use all kinds of debuffs to win.
Mass Spells affect all 3 parties.
She summons Mother Slimes and its really a pain, they are vulnerable to Fire.Beware Gold Slimes on your way to the basement, they absorb non-crit physical attacks but are vulnerable to DRK.
You cannot save inside this dungeon, even if the Game Saved message appears, its a lie.
You can exit the dungeon, save, go back in and the dungeon should save your progress.
So, remember that you can leave the dungeon and come back if you feel its too tough, for this reason, its a generally good idea to spawn it early.Good luck!
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0- Lich Killer
The Lich is a special boss that can be found randomly during quests given at the start of a turn.
Its all RNG to get the quest, folks.
You can get these quests more than once in a single run.However, you can save a turn before you get a quest, see if you got it, if you didnt get one, reload, or you know, just keep playing.
The level of the dungeon/boss is set according to your current game, it scales with you, you might want to get it while you are more powerful than your average monster level, getting it early will allow you to level up your parties while maintaining the spawned dungeon to the level you found it.
This is the quest prompt for the Lich:
A raid for 4 parties, the lich tower has four floors and its a maze, its at least a 1-hour dungeon crawl.
Thankfully, you can save and load just fine inside.
Lots of undead weak to Holy spells, have your best wizards/fae/priests have holy light/mass holy, having DRK protection will also be very helpful. -
0- Rats!
The quest needs not one but two random start-of-turn events.
Mr. Wiggles is a special boss that can be found randomly during quests given at the start of a turn, this rat needs two events and you can miss him if you ignore him.
However, you can save a turn before you get a quest, see if you got it, if you didnt get one, reload, or you know, just keep playing.
The level of the dungeon/boss is set according to your current game, it scales with you, you might want to get it while you are more powerful than your average monster level, getting it early will allow you to level up your parties while maintaining the spawned dungeon to the level you found it.
Do not confuse the event rat plague with this one.
This is the first event:
Send your men to find him, they will fail but dont worry, its part of the small quest chain.In another future event, might happen sooner or later, you will get this one and a quest marker.
The dungeon is a 3 party raid and Mr Wiggles.. is super fast, prepare your defenses!
The Ghost Rats fights are super annoying.
Its a fun fight, use of a high INT Mass Shell and Mass Shield is highly recommended.
A lot of resistance against NEU is recommended to survive his machinegun blows. -
0- Heart of the Matter
This is the final boss of the game, to get there you will need to do the following:
Find the four elemental pillars and get the artifact from each one.
Find the forge and clear the dungeon. (Its a 3 party dungeon)
Find the four crystal towers, send a party to each one, once each party is in the location, you might start this 4 party dungeon.
The Pillars should be at each cardinal location and the towers in the corners of the map.
Square corners are crystal towers, circles are pillars.
The Boss hits hard with DRK element and at certain points, launches a devastating attack.See video for more info:
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0- Oh no you didn't
Took me a week to get this, it is a humongous map and I didnt know the pillars were in specific spots.
The biggest boon were treasures filled with lots of gold at the edges of the map and the biggest threat and annoyance were wandering monsters.
Not sure how the spawning mechanics work but I know you can seal away a dungeon with gold but the monsters still come at my towns from far away, given, Im playing on a gigantic enormous map.
An Enormous map comes with enormous invasions >.<
Anyway, try and ally with other towns as soon as you can, not only will you be able to build stables and increase your movement points, the allied towns will be like monster magnets away from your castle.If you dont go defend an ally town, they will just revert to a Friendly status, you can go get them allied again after awhile, the monsters will lose interest as soon as they are not allied with you anymore, the bastards.
If you ignore an attack on your castle however, you will lose 10% of your gold every turn or so.
You have around 3 to 5 turns of being under attack before the gold loss happens, not sure if my guard tower is the one giving me the extra time to get back to my castle or not.When you fast travel, you arrive at your destination with Zero (0) Move Points, a sneaky way to get past this and attack in the same turn you arrive is to go into the party formation, disband your party and re-create it, you will have 8 movement points that turn. You cannot do this trick in Artificer towns because there is no place to disband/recreate parties there.
Took me a week to realize, Adventurer scouting skills stack.
If you have a scouting team of six adventurers, they can map the map so much faster.
I wish I had realized this sooner, Im such an idiot, haha.In any case, you can play this map in baby difficulty and you will still unlock this achievement when you win.
Good luck and good patience!
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0- Crypt Keeper
- Expert Crypt Keeper
- Master Maze Runner
- Master Spelunker
- Master Dungeoneer
- Master Tower Climber
- Master Crypt Keeper
Just a small note that you can do all these dungeons achievements extremely fast if you save after clearing the dungeon but before exiting the map.
The counter goes up whenever you exit the dungeon, so you can reload your saved game and just exit, reload, exit, grind this 100 times and you get it for a specific type of dungeon. Its really easy, doesnt take more than 10 minutes.