Guides

16 guides
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  1. 0
    • Mad Hatter

    This is some kind of hidden achievement if you dont know how to put hats on your survivors.

    First, complete any challenge so you can unlock a hat.

    When you play a game, mouse over (or put the cursor over) a character and click the right mouse button.

    Yeah, I discovered this by accident, I had no idea how to use the hats xD

    Well, now you know too, cheers!


  2. 0
    • Disco Roach

    You will need to own an harmonica for these two events to spawn, just say Yes to both events about tamed cockroaches and this achievement will unlock, getting the event is pretty RNG, so good luck.


  3. 0
    • Raining Cats and Dogs

    For this achievement you need to get the cat while already having the dog.

    If you get the cat first, the dog will never show up.

    To get the dog, you need to own a flashlight to use it when two red eyes show up outside your shelter.

    The dog will ask for 1 can of food next, make sure to have it.

    After that, you can use a rifle, the map or an axe to complete the next event.

    The final event requires you to have a working first aid kit or you will miss the dog completely.

    Make sure to refuse the mystery bag from the shady man or exploring the ruined bandit camp to avoid getting the cat before the dog.

    Good luck!


  4. 0
    • Soup Can into Space

    For this achievement you need to help the Doctor with his experiments.

    To get the doctor to show up, you need to ignore the men in black after getting the cat.

    To do this, I personally ignored the wires in the ceiling (choose No in the event).

    After that, the doc will show up and eventually will ask for 4 cans of soup, make sure you have enough.

    A while later, the Doc will ask for a family member, they will be missing for two days so, you need to have an adult in the shelter for those days while the family member is gone. They will return hurt and/or diseased, it is recommended to have a first aid kit ready for the return.

    After that, in the next 10 or so days, you will hear a knock on the door, when you open it, it will be the doctor and the achievement will unlock.

    Gratz!


  5. 0
    • Cat Lady

    For this achievement, you will need the cat and keep refusing to help the men in black.

    I personally refused giving the 4 units of supplies to them.

    After refusing them supplies three times, they will give up and a few days after that, a fridge will appear outside the shelter.

    Make sure you have at least 8 cans of soup at this point, to get this achievement you will lose at least 6 or 7 cans of soup in the next week or so.

    Try to survive for the next dozen of days, your cans of soup will be consumed rapidly and if you make it, this ending and its achievement will unlock.

    Cheers!


  6. 0
    • Men in Black

    On day, a shady merchant will arrive asking 1 can of soup for a mystery bag, accept the trade.

    After a while the cat you got will want to go outside, follow it outside.

    A few days later, a wire will be discovered in the ceiling, choose Yes to investigate.

    When they come to explain themselves, say yes.

    When they ask for help on a mission, agree to go, make sure you have an adult in the shelter before sending a family member out.

    When they ask for 4 units of supplies, give them whichever you need the least.

    A week or so later, they will come by and take you to the VIP shelter, there you go 😃


  7. 0
    • Yes Man

    Just a warning, this does not unlock with the new DLC endings, so you need to get this with either the Military ending or the Twin Ally Survivors ending.


  8. 0
    • Feline Domination

    Fail to feed the myriad of cats that come into your shelter (See Cat Lady guide).

    You can fail this event by either running out of food for them or winning through Military or Survivor Ally rescue.


  9. 0
    • Naysayer

    I think they modified this achievement along the years because I just got it without winning the game.

    Around Day 60 (maybe more, maybe less), the military will come if you did all their requests but you need to open the door for them by Choosing Yes at the door event.

    After I chose No to the military rescue event, the achievement popped the next day.

    I was originally trying for the ally survivor win, but I guess this works.

    One less achievement to worry about :3

    Edit: Just found out you also need to choose Yes to win with the survivor siblings, so it makes sense you can only get this achievement by choosing No, refusing to open the door and passing on a Win. So in conclusion, just choose one method of winning and dont waste resources on the other, refuse to open the door at the end and get the achievo.


  10. 0
    • Danger zone

    This achievement is tricky because you need all six items broken inside your shelter at the same time.

    The gas mask, first aid kit, the rifle, the map, the radio and the flashlight, all of them should be used and broken.

    To get this easier, I suggest you play in normal mode since it has the earthquake event which will brake several items you need broken.

    Having a good start is also a good strategy, get all if not most of the items you need broken into the shelter and the suitcase if you can, you need one family member as well because you need an adult to stay behind while you go out to break your items.

    Once you start playing the game, wait for the earthquake for a few days, if you dont get it just send someone out with the briefcase and 3 items you need broken, some good options are the rifle, the map and the radio.

    The air drop event will break the gas mask.

    The earthquake event will break the flashlight and the gas mask.

    Getting sick or injured will break the first aid kit.

    So, when your scavenger comes back, hopefully it broke many items and it didnt fix or find new versions of the ones you already broke.

    You can also fail certain events to make the family crazy, crazy family members break items eventually.

    All in all, its an achievement of luck and patience so I wish you the best! Good luck!


  11. 0
    • Bughunter

    The rare event we are looking for is when a roach starts communicating to the family through signs and it can happen as early as the second event once you let the roaches in.

    Its a rare event and even though you can see the roaches form some sort of civilization in other events, those are not the ones you are looking for.

    Make sure to have bug spray handy since I read using the book to kill the roach with the sign instead of the spray will not unlock it.

    Cheers


  12. 0
    • Dawkins Residence

    In a rare event, if you have the radio, you will be asked if you want to tinker with it.

    You have a chance of picking up a transmission from space directing you to an address on Earth.

    Choose Yes to investigate the house and this achievement will unlock.


  13. 0
    • Not Alone

    In a rare event, if you have the radio, you will be asked if you want to tinker with it.

    The event reads: Mysterious sounds are coming from the radio, but they are hidden behind a ton of static...

    You have a chance of picking up a transmission from space directing you to an address on Earth.

    Choose No when asked if you want to hike and investigate the house.

    After a few days later, another transmission will pop up, you will need the harmonica this time.

    Complete this event and you will get the achievement.


  14. 0
    • Dead Hand

    I was worried I wouldnt get this achievement from the DLC endings since they didnt count for the Yes Man and Naysayer achievements, but they do.

    I've found the easiest ending was the men in black ending since you dont need any specific item, just resources which can easily be hoarded by playing with two family members and doing supply runs. Through this ending you only need 1 can of food (or get lucky and find the cat in the ruins) and 4 supplies of either water or food.

    The ending is also quick, you get rescued around day 50 if you did everything right.

    Some additional tips:

    • The first aid kit is essential, you WILL get hurt or sick eventually.

    • The two family member restriction is actually good for you (in survival mode) less people is less resources consumed.

      Its better to have both adults instead of a kid since you can afford losing one adult because you still have the other one.

    • Ignore the suitcase you find outside, its mostly a trap.

    • The cat will keep insects away, its a good plan to get it but only if you dont have the survivalist book, thats better.

    • I found that family members in dehydration or starving states can get randomly sick easier but maybe its my bad luck? hmm, in any case, I tried giving them supplies before they entered those states and it worked pretty well for me.

    • If you have a gas mask early on, send someone out immediately with it, even in hard mode I only got sick once out of six runs in hard mode.

    • The rifle is a great way to deal with early roach infestations, if you dont have the book, save the bug spray to refill your medkit.

    • The survivalist handbook is so useful, get it if you can.

    • Opening the door when someone knocks is a good risk, there are a lot of good events versus that small chance you might get sick, also, most endings require you to open the door not knowing the event behind it.

    All in all, it isnt hard with the new DLC ending, just be patient and keep trying, a run takes around 30min to 1 hour so its not a big deal if you fail, just try again.

    Cheers!


  15. 0
    • Liberation

    In a random bandit attack to the shelter, instead of killing you or stealing your things, one of your family members will be kidnapped.

    Another way to get a family member kidnapped is to send them out into the wastes without any gear, the log will say something about them not coming back and mention a new raider camp in the area.

    This could be done after Day 50 or so when the bandits are settled near your shelter but might happen sooner.

    Make sure the bandits you are letting inside, are the real bandits and not some posers.

    Check the list of events here: https://60seconds.fandom.com/wiki/List_of_Events

    If you have an adult and an axe/rifle in the shelter, another random event in one of the following days might trigger where the game asks you if you want to counter attack the raiders, this has four known outcomes:

    You retreat in defeat
    You get some supplies
    You defeat them and they go away
    You rescue a captured family member

    They are very rare and random events and kinda hard to get, you just need to pray to the RNG gods for the events.

    Seriously, it took me around 30 runs (30 mins or so each) to finally get lucky enough to get this one.

    Best of Luck and Cheers!


  16. 0
    • Konrad style!

    Just need to survive Day 110 and get to Day 111.

    Some quick tips:

    1. Do this on easy mode so the bandits show up until Day 100.
    2. Keep bandit anti-measures around: The gun, The axe, the Poison, the Lock, the Dog (Pancake), each of these help you avoid 1 bandit attack.
    3. If you can, help the mutants, they also help you once.
    4. A mutated Mary Jane also helps, read this wiki entry for more info(https://60seconds.fandom.com/wiki/Mary_Jane)
    5. If you prepare an expedition, the chances of an event happening the next day are lowered, use this to get past the bandit phase
    6. If you trigger the cat storyline around day 97 or so, the events of the cat will be prioritized over bandit attacks
    7. There is a chance that a family member will be kidnapped instead of a game over when you run out of anti-bandit measures
    8. Do not trust the knocking, avoid events that might get you sick or injured (read this page (https://60seconds.fandom.com/wiki/List_of_Events)and search for Sick, Injury)

    The cat events really help you get past 100 with no problems, you need need to have had a good run on supplies.

    Wish you all luck!