Guides

4 guides
(permalink)
  1. 1
    • Sleeping Monk

    Just a small note: You need to fully level up all upgrades to get this to unlock.

    Each upgrade has different levels so i thought this meant at least lvl 1 in all upgrades, nope, its fully upgrade all upgrades.

    The amount of PP that you need is pretty high but if you can clear a 40 level dungeon run, you can do it in one or two of these runs.

    Cheers and may the torch always be with you.


  2. 0
    • Their Journey Continues

    For this achievement you need to defeat the Dragon at Tier 25 without the use of upgrades, when you start EX mode, any previous upgrades you have purchased are disabled. Dont despair, its easier than you think with a little luck and if you know what you are doing.

    Here are some tips:

    Faith, the fifth skill from left to right, gives you a random mana potions, this skill is essential since if you are lucky, you can get potions that give you more mana than the cost of this skill. So, you can use this skill, see how much mana you have, use discipline or healing, then wait to create another mana potion. Rinse and repeat.

    Discipline is the magic that improves your XP gain, try to keep your XP gain above 300% as high as you can BUT remember to always keep mana to create the next mana potion.

    A lot of enemies have specials that target all your bodyparts, its cheaper to anticipate this and use the third skill that heals every limn but in a 10 second delay.

    You will need to max out Cure Serious Wounds after Tier 18, some enemies can one-shot a limb and you will need it.

    You will also need to max out one of the attack buff spells so you can defeat the bigger monsters past Tier 15.

    There is a day/night tracker to your left, during the day the Knight has health regen and during the night you get Mana regeneration.

    The phase of the moon gives you faster mana regen.

    Its more likely you will lose because your torches expires, that is why you need to know that:

    In each Tier there is always a torch and a red ball which destroys all enemies and items.

    If you have a spare item, burn it to look ahead and look for the torch and the ball.

    Never use the red ball before getting the tier's torch or before you have at least 300% XP gain.

    Also try and get those nice extra items for the next level unless its way into the back and its a thrash item.

    Bravery is a gauge that fills up as the knight attacks, when its full, the Knight will attack the whole front row instead of just one of them.

    Bravery potions fill this gauge meter immediately.

    All in all, its really random, if you get torches and then red balls in the first couple rows, you can breeze through this.

    So, good luck!


  3. 0
    • Stinger

    The Courage skill is the fourth skill from left to right.

    For this achievement you will need to cast Courage on the Knight four times before the Knight attacks.

    To make it easier, have some mana potions ready or go for this one when the mana regen is at its fastest.

    Just spam Courage on the knight.

    The Knight always attacks after all the enemies of the front row finish their attacks.


  4. 0
    • Behind You

    Just a note for this mode, since the game doesnt tell you a thing about this.

    This mode lets you use your store bought upgrades but its totally random, you might fight minotaurs as early as Tier 3 and thats awful.

    Its totally a RNG run and your torches are still your worst enemy, so focus on finding that torch and red sphere while leveling hard to get out of there.

    Here's the kicker: Story and Ex mode has 25 tiers.. Trial has 40.

    So if you are on Tier 30 and despairing because enemies are one-shotting your companion's limbs, hang in there, just 10 more tiers to go!

    Yup, thats a lot of wasted time if you die but at least you can use your points to buy those good upgrades in the shop.

    Anyway, Here are some tips:

    Faith, the fifth skill from left to right, gives you a random mana potions, this skill is essential since if you are lucky, you can get potions that give you more mana than the cost of this skill. So, you can use this skill, see how much mana you have, use discipline or healing, then wait to create another mana potion. Rinse and repeat.

    Discipline is the magic that improves your XP gain, try to keep your XP gain above 300% as high as you can BUT remember to always keep mana to create the next mana potion.

    A lot of enemies have specials that target all your bodyparts, its cheaper to anticipate this and use the third skill that heals every limb but in a 10 second delay.

    You will need to max out Cure Serious Wounds after Tier 18, some enemies can one-shot a limb and you will need it.

    You will also need to max out one of the attack buff spells so you can defeat the bigger monsters past Tier 15.

    There is a day/night tracker to your left, during the day the Knight has health regen and during the night you get Mana regeneration.

    The phase of the moon gives you faster mana regen.

    Its more likely you will lose because your torches expires, that is why you need to know that:

    In each Tier there is always a torch and a red ball which destroys all enemies and items.

    If you have a spare item, burn it to look ahead and look for the torch and the ball.

    Never use the red ball before getting the tier's torch or before you have at least 300% XP gain.

    Also try and get those nice extra items for the next level unless its way into the back and its a thrash item.

    Bravery is a gauge that fills up as the knight attacks, when its full, the Knight will attack the whole front row instead of just one of them.

    Bravery potions fill this gauge meter immediately.

    All in all, its really random, if you get torches and then red balls in the first couple rows, you can breeze through this.

    So, good luck!