Guides

16 guides
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  1. 2
    • Total Annihilation

    A fairly quicker achievement than visiting a labyrinth 10,000 times.

    Instead of going into a dungeon and fleeing, you have to wipe out and then click on not using your JW to resurrect and finally agreeing to losing all your collected dungeon stuff.

    Here's a good tip: Send a Lvl 1 Adventurer, just 1 person, at level 1.

    Pick the daily advanced gemstone dungeon, you will die right quick.

    Level 1 adventurers only cost 250 gold to 100% resurrect.

    If you dont want to spend the money, you can go for Ash Is My Home, Only Ash Remained and Master of Lost by choosing the no cost 80% resurrection chance instead.

    It gives you 20% chance of turning to ash and then another 20% to go from Ash to Lost.

    If you want to go for the above, go ahead and use a full level 1 party.

    But honestly, that 20% is far too low for me, if you use priest spells, the failure chance to resurrect goes up to 40% and the lost chance goes up to 30% which is better.

    I wish you all patience with the grind!


  2. 1
    • Master of Revitalization

    Couldnt figure out what counted as "Revitalization", it wasnt restoring HW points or using healing spells or resurrecting or using curing potions like cure poison or cure paralysis

    After several most tests, I figured it out, Revitalization means restoring your HP to full with a single action, this calls for a Priest Tier 6 Restoration potion or spell.

    The Priest Tier 7 spell healing cure also counts for this since its a restoration but for the full party, each party member restored this way to full will give you a +1 to the counter. You need to be flashing red to count.

    Cheers!


  3. 1
    • I’m the Best!

    Just a note to the players having trouble killing the Zombie Dragon at the end of Rank 13 since I had a hard time beating this boss out of all the bosses that came before.

    This boss has an insane amount of AC making him both hard to hit and hard to damage and he does between 150 and 230 damage per hit.

    Thankfully, he only hits the lower member of the Front once and he has around 6000HP.. my samurais were doing around 200 to 400 damage IF they struck him that turn.

    He beat me once and I had to retreat and do the whole labyrinth again.

    But then I remembered my Samurais had a spell called Instant Death, its a Tier 5 Mage Spell, it only works on Undead and hey! This Dragon was Undead!

    And it worked great! I was doing around 1400 damage per casting, so I gave myself Haste to act twice a round and beat him right quick!

    So yeah, if you are having troubles with this fight, try this.

    It seems that when you think the game is unfair you only need to think outside the box.

    Cheers!


  4. 1
    • 10000 Visits In a Labyrinth

    This is a very grindy achievement but there is a way to quickly rack up your Labyrinth count.

    You see, you dont have to actually FINISH the labyrinth for it to count, you just need to go in and flee.

    Fleeing will only forfeit everything you have gotten inside the labyrinth but since you just got in, no loss.

    I spent a couple of hours going in and out of labyrinths while reading manga on the side, from my speed, you can probably do between 100 and 200 entrances per hour.

    So yeah, this one will take a while but at least you dont have to actually complete them for them to count.

    Cheers and I wish you all good luck and patience!


  5. 1
    • Master of Lost

    Two guys in the steam forums asked how you can become lost, so I decided to come and share this on here for the people who also have that doubt.

    Becoming lost is not a status affliction or not knowing where to go inside the labyrinth.

    Becoming lost means losing your character forever due to a failed resurrection from ashes roll.

    In town, the percentage to become ashen from death is 20% and then you would need another 20% chance to become lost from ashen.

    So the chance of becoming lost is really, really low.

    I do know that the chances to become lost are higher if you use a resurrection potion inside the labyrinth.

    You could also just get a party of useless adventurers, kill them in a high star rating labyrinth and take your chances, healing dead adventurers at 80% chance has no cost but aging which is not really a problem on useless adventurers.

    Well, there you go, you need to do this 500 times, fun, huh?

    Wish you all luck!


  6. 1
    • Legendary Bargain Hunter

    Event Labyrinths are called Master in the game, since the game went offline a few months ago I was worried Events were no longer supported but this is not the case.

    You can still get this achievement by grinding Master labyrinths.

    You dont have to actually FINISH the labyrinth for it to count, you just need to go in and flee.

    You can grind this while listening to creepypastas or reading something,idk 😃

    Wish you all the best of patience!


  7. 1
    • I Lost All My Party

    I suggest you do this while going to the Revive/Lost achievements.

    Simply make a party of useless adventures and take them into a high star labyrinth.

    They all die, +1 on this achievement, you resurrect them for No cost at 80% chance, +1 on the revive achievements, they are lost forever, +1 on the lost achievement.

    Grab a new adventurer if you lost one, grind and repeat.


  8. 1
    • Knock Out

    You need a high Luck stat for criticals to trigger, the more luck, the higher the chance.

    Certain classes like Thieves and Ninjas have an even higher chance of this.

    There is a skill called Bowman that give a bonus 33% chance of critical hits when using bows.

    You can get skills for an adventurer by buying elite adventurers using JW or elite tickets.


  9. 1
    • I’m a Legend

    Since the game doesnt really explain to you how to raise rank, I'd thought I would make a quick comment on here.

    To raise your rank you need to finish 10 dungeons on Standard, you will notice each time you finish a labyrinth another one opens with more stars to it.

    The more stars, the more dangerous which usually means full six member enemy parties, more damage and more enemies all around.

    Make sure you have good frontliners like Samurais and Lords and healing spells/potions because its gonna hurt.

    Good luck!


  10. 1
    • Legend of Fortification

    Oh boy, such a grind this one.

    To Fortify an adventurer, go to the Training area and choose the Fortify option BUT here's the catch.

    Even though you can choose 10 items to fortify the adventurer with, it will only count as one, so the game counts the successful fortification of the adventurer rather than how many materials you used up at once.

    To save on materials (but possibly not on gold) use one material at a time while fortifying.

    Do this 1,000 times and you are golden.. I personally hate the fortifying cutscene.. ugh.

    If you fortify 25 times a day, you can get this over in 40 days, just saying :3

    Wish you all the best of patience!


  11. 1
    • 2000 Adventurers Acquired

    Materials count as Adventurers for this one.

    You can sell these Material in the Party section by going into the material and click the Sell button, this will free up space in your Adventurer roster.

    A quick way to get materials are the daily Event dungeons, You can get around 6 materials every 2 minutes.

    The Event dungeons have gemstone names like Amethyst, Topaz, Ruby, etc.. they change daily and can be found in the Master tab in the Labyrinths section.

    Good luck and happy grinding!


  12. 1
    • Gold Rush

    The quickest way I've found of getting gold is to grind the daily gemstone labyrinths for materials.

    You can get around 6 materials every 2 minutes.

    The Daily Event dungeons have gemstone names like Amethyst, Topaz, Ruby, etc.. they change daily and can be found in the Master tab in the Labyrinths section.

    On average, you can get 2 gold caskets and 4 silver ones. Gold materials sell for 8,000G and Silver materials for 2,000.
    So, doing some quick math, you can get 24,000G every 2 minutes.

    I dont know if it was my imagination but bringing high luck adventurers made for better drops, hmm.

    Oh well, there you go. These labyrinths are also good to grind them JW points to get your elites.

    Good luck!


  13. 1
    • There Are So Many Possibilities

    This is easier than it looks, although the grind will be real.

    To change classes, you will need 11 in a specific stat, STr for fighters, Piety for Priests, Int for Mages and Spd for Thieves.

    Some races start with high stats on some of these, so leveling them up to say.. level 6 or 8 will give you the required stats for class change.

    If you have a enough powerful front row team you can do daily Intermediate gemstone dungeons (Topaz, Ruby, etc) and they should get their stat in one or two XP runs.

    You can take 3 Level 1's in the rear row and have your front liners one-shot most enemy parties.

    Some gemstone dungeons do have spellcasters as minibosses roaming around which is bad news if they cast a spell that hits your whole party, if you are in this situation, just wait a day for a new and easier daily dungeon.

    The best races to change classes quickly are dwarves and gnomes since they always start at level 1 with a couple of required stats at 10,

    You can spend your recruit/adventurer tickets trying to find these or grind some dungeons for caskets.

    You can make a single adventurer change classes around four times each (they age 10 years after each change and you cannot change them if they are aged 45 or more)

    If you change 24 classes per day you should be able to do this achievement in around a month.

    Good luck!


  14. 1
    • Expert of Progress

    This one looks like a nightmare since to level a C class adventurer to UC class requires 15 levels and around 45,000G but dont despair, its easier than it looks.

    If you get a powerful enough frontline team, with around 700 HP and 200 ATK each (probably Lvl 60+ SR class adventurers) you can do Advanced Level daily labyrinths.

    These gemstone dungeons (Topaz, Ruby, etc) vary from day to day but some days have easy enough bosses that dont hurt much, the key here is that the mini bosses that spawn must NOT use breath attacks or spells that can reach the back row, I personally like the Sapphire gemstone dungeon for this.

    You can take 3 C class Level 1's in the rear row and have your front liners one-shot most enemy parties and tank the big ones.

    After a run, you should get around 45~70k XP.

    You need around 70k XP to get someone from level 1 to 15.

    Remember that you can Flee from a run and still keep the XP although the Adventurers must be alive at the time of a kill to get XP from it but they keep all the XP from the creatures killed while they were alive.

    If the advanced labyrinth is too tough for you, the intermediate one gives around 8 to 12k XP each run, you might want to grind that one.

    I wish you lots of patience with this one! Have a fun grind!


  15. 1
    • Are You Blind?

    Most of these trap achievements involve disarming or failing to disarm a chest trap but not this one.

    There are floor traps called chutes which, when triggered, send you to the floor below.

    These are the holes.. you need to fall into 500 of such traps.

    These traps only appear in high star rating dungeons and with at least 5 floors.

    The tier 4 priest spell "Magic Light" reveals all floor traps on the level, it is recommended to use it so you can spot such trap and go for it instead of the stairs down.

    Good luck and tons of patience!


  16. 1
    • Magical Child

    If you do not use offensive spells at all in this game (like me), this can seem like a long grind.

    Fortunately there is a quite fast way to do it:

    Prerequisites:

    • Have a high level party that easily clear a rank 2 dungeon.

    Go to labyrinth "Emerald Labyrinth" --> "Thug School (Int.)".
    List itemTry to run around a bit, get surrounded by monsters and then cast "Earthquake" (Level 7 spell).
    This spell has a huge range and will most probably kill all monsters around you.
    Rinse repeat until you have cleared the dungeon.

    This method will net you around 100 kills per <5 min which makes the grind very fast.