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  1. 1
    • Over the Rainbow

    Nightmare mode might sound super difficult but its more annoying than hard.

    The hordes are very unforgiving and are everywhere but with a couple of good survivors you shouldnt have problems tackling this mode.

    You can bring your best 3 survivors from previous playthroughs and all their gear (rucksacks included) into the run you plan for Nightmare.

    The best survivors are from the Red Talon company which you can purchase with prestige points which you can get from playing Daybreak mode.

    The ones with Infrastructure and Hacking are the best in my opinion. A survivor with Lichenology, Fishing or Recycling are also great picks.

    As for legacy quests to complete when in this mode Humans enemies are lethal, the Builder legacy is the easiest then the Trader's, then the Warlord and lastly the Sheriff's is the hardest when it comes to human enemies.

    Once you have your survivors ready, you can start a nightmare mode OR to make it easier, start the game in Dread mode instead then change the difficulty midgame.

    (Not sure if it works if you start with standard but im pretty sure it should work)

    When you change difficulty you keep:

    Stash

    Survivors & their gear

    Influence

    Resources

    Parked Cars

    Map gets reset so you lose:

    Your base (You get sent back to the default one, you DO NOT get refunded)

    Your enclaves

    Your plague hearts

    Your outposts

    Be careful when changing to a higher difficulty, survivors eat more, facilities cost more.

    There are a ton of plague hearts so I recommend you bring a lot of explosives (I loved C4)

    Good luck!


  2. 1
    • Heal Thyself
    • Playing Doctor

    You can do both Playing Doctor and this achievement as the same type if you do it with a particular method.

    When you administer a cure to a follower, it will count both for Playing Doctor and Heal Thyself.

    So, the best use of 100 plague cures is to switch to your follower and then let him administer the cure to your main.

    But to get 100 plague cure needs a lot of time and influence so here are some tips:

    Get Izbee to get that sweet, sweet influence gain through making parts, if you can speed it up with a mod, even better.

    The still also gave me a lot of money but slower by using the extra food.

    CLEO drops have rucksacks and great guns you can sell.

    Now, with that influence, buy plague samples from the Doc and Vic/Isaac, if you are desperate you can buy cures too.

    Get a Lvl 3 farm converted to meds so you can make normal cures, you will need 100 of them for these achievements.

    Once you have the cure, just grind at a plague wall like I did, its important for the wall to be around a huge safe space so you can grind in peace.

    Check out the video below, skip a little ahead so you can see that you can alternate between two characters to make it faster and faster.

    The grind should take around 50 minutes if you haven't used cures at all.


  3. 1
    • Cargo Cult

    In Heartland, you can build the CLEO Relay but it DOES NOT count for this achievement.

    Instead, you will need to unlock the Relay in Daybreak by surviving waves that will eventually unlock the facility in the main Campaign.

    In Daybreak, surviving Wave 3, 5, and 7 each have its own unique unlocks.

    The CLEO Relay is unlocked by surviving Daybreak wave 7, 9 times, but you must have unlocked all wave 5 unlocks beforehand.

    For the unlocking order of all Daybreak related content, check the guide in [Achievement Insourcing]


  4. 0
    • Throw Your Love Around

    I suggest you try this in Dread mode where the morale penalty is only -10 instead of Nightmare mode.

    To max out your morale you will need 100 base morale points in your base, it will be super hard to do this in small bases so you need a big one, the ones you need 8 survivors and 3500 influence to establish. Once you get your base, its time to stack all the bonuses you can and mitigate the penalties.

    Base morale bonuses:

    The toilets and the upgraded version with plumbing.
    The lounge (requires a large area) is a huge morale booster but uses a lot of manpower, I had 10 recruits so I could have all the morale boosters active.
    The kitchen feast also grants morale but you need someone that can cook.
    Some mods also give morale, the white noise mod item that you might find gives +10 morale and the wood stove you can get from a bounty gives +3, you can buy more wood stoves and they stack.
    Situation Morale Boost

    Killing a Plague Heart gives +20 for a limited time.
    Destroying all Plague Hearts gives +15 permanently.
    Destroying an infestation gives temporary morale.
    Destroying Hordes and Plague Juggernauts also give temporary morale.
    Recruiting a new member, temp morale.

    Other bonuses

    Cafe outposts give +3 morale each
    Some survivors like certain base facilities and will add morale to them specifically.
    Some survivors Hero Traits give everyone morale.
    Some survivors Quirk skill unique gives base wide morale (you can roll for these if you choose to start with random survivors, see Outside LinkQuirk_Skills )
    Negative Morale

    Having more than 1 infestation on the map will start wearing down morale and this is super annoying. It gets worse after 5 infestations.
    Some survivors have traits that lower everyone morale.. exile these people ASAP.
    Someone dying will reduce morale for a time, exiling someone does NOT lower morale.
    Having someone with the blood plague.
    Having Low Resources.
    The achievement might not pop right away, even if you reach 100 morale I suggest you try and get even more morale on top of it to make 100% sure it unlocks.

    Try saving and quitting the game as you reach 100 morale then going into the game again to see if it unlocks.

    Thats it! Good Luck!


  5. 0
    • Max Would Be Proud

    Taken from: https://www.trueachievements.com/a276166/max-would-be-proud-achievement guide by fabian907

    This achievement will need to be done in Heartland as it doesn't say so.

    You will need to do the Wilkerson Story Arch. Help Malik reclaim his homebase and upgrade the Repair Depotwhich requires two labor and five scraps of circuitry.

    You will then have access to build the upgrade kits in the Vehicle Depot under the Craft Vehicle Upgrade KitsSection

    Requirements:
    30 Scraps of Circuitry(750 Parts) (You can craft your own Circuitry for 75 parts to get 3)
    12 Materials
    155 Parts


  6. 0
    • New Lease on Life

    Every Friday and Sunday, you might get a visit from a Mysterious Trader.

    He appears randomly on those days (real life friday and sunday) and sells retraining books for 1500 influence.

    Buy one of these books and switch to a character who has already an specialization, the book will enable him/her to retrain the specialization.

    Once you activate the book, the achievement will unlock.

    Cheers


  7. 0
    • Peerless

    Plague Hearts look very difficult to handle but with some smart moves, you can learn how to kill them quickly.

    One strategy is to sneak into the plague heart house, kill the 4 plague zombies that spawn in there, put some remote detonated explosives, wail on it until its about to explode for the first time and RUN! Detonate the explosives from a safe distance. 2 or 3 C4 should do.

    You can also snipe the heart with a good weapon, but its very tricky since the heart must be in the line of sight away from the house.

    A BFG that you can buy from 1500 influence should do the trick in two shots but be ready to run because they are super loud.

    Another way is to establish an outpost nearby if you can, the zeds cant spawn inside a safe zone, so you can just wail on it like its shown in the video.

    Cheers!


  8. 0
    • Howdy Howdy Howdy

    The hardest part for this achievement is finding a cowboy hat, you will eventually find them while you loot places, I found three of them while looting houses, so I think houses has a higher chance of giving you a cowboy hat.

    The revolver (not pistol) I found from a plague heart, you can probably get one from the Bounty Broker faster than letting the RNG give you one.

    As for the method to kill 3 zeds in 3 seconds, you can do it in several ways.

    You can line em up and shoot em.

    Shoot out their legs, then let them slowly crawl after you, get them in position then BAM WHAM BLAM!

    Or, like I did, just shoot wildly into a crowd and hope for the best.

    Sadly, I had another game running in the background and the notification didnt show in the video 😦


  9. 0
    • The Eager Inventor
    • The Crafty Scoundrel

    You can only do Inventor with Quincy as the starter survivor and complete the Ray's story missions.

    If you start with Larisse, you get Brock for The Crafty Scoundrel after their story missions.

    Because of the autosave feature and only one save available, this means you can either recruit Keesha OR Brock, this achievement or the other.

    You will have to do a partial new run to recruit the other one.

    Cheers


  10. 0
    • Shots in the Dark

    The Echo series guns can only be found in abandoned military outposts, med tents or roadblocks, they are usually in rectangular green/dark blue crates but they can be sometimes found in other containers like wooden crates and shipping containers.

    The weapons are:

    Echo S-1 Revolver
    Echo S-2 Rifle
    Echo S-3 Shotgun
    Echo S-4 SMG
    Echo S-6 Pistol
    Echo S-7 Assault Rifle

    Yeah, I dont know why the S-5 is missing.

    You will find most of them in Marshall on the east side where the military setup a big operation against the plague walls but failed.

    The guns spawn in the crates at random, sometimes you might find 3 echo pistols in a row but I am pretty sure there is a very high chance you can find all the guns in a single run, the game keeps track of what you are left and will give you the last gun in the last place you look, well, this is not confirmed but its my theory after I read about what other people were saying in reddit and the forums.

    If you want, you can stash all the guns you have found instead of selling them, people say they get it even though they sold some of them though, other people say it will improve your chances of finding them all if you keep them.

    If you are still missing a gun, make 100% sure you looked in all the known locations shown in this video @ 0:50, you might have missed one.

    Good luck and may the RNG be with you!


  11. 0
    • Human Contact

    You need to HOST a game to unlock this one.

    Check your multiplayer options in the Settings while inside the Daybreak session to enable random people to join.

    Or you can send a friend an invite... if you have any. #singleplayer


  12. 0
    • That Byte Looks Infected

    In case you didnt know, 0b11111111 is actually 255.

    So yeah, you need to open 255 CLEO drops among all your playthroughs.


  13. 0
    • Tried and Tested

    I suggest you tackle these in a certain order and by gathering strong survivors and equipment from playthrough to playthrough.

    Since you can bring 3 survivors from run to run, your first playthrough should be focused on something easy that gives you good survivors and rare gear.

    I suggest you opt out of starting with the normal survivors and getting random ones instead (even though Im not sure its possible if its your first time), the thing is, rolling the dice can get you good survivors with great traits and quirks like Driving, Fishing, Lichenology, etc. (see: https://state-of-decay-2.fandom.com/wiki/Quirk_Skills)

    If you can grind Daybreak for a day, you can get a Red Talon Survivor which is one of the best survivor builds out there.

    (See Red_Talon_Contractors) https://state-of-decay-2.fandom.com/wiki/Red_Talon_Contractors

    Also to get the best weapons, you can grind weapon cases spots (see: Weapon_Cases https://state-of-decay-2.fandom.com/wiki/Weapon_Cases ), check the loot maps in the link.

    Now lets talk about the legacies, if you play in Dread mode, the legacy wont be useful in Nightmare mode so you have two choices:

    1)Play in Nightmare mode from the start

    2)Play in Nightmare mode without any Legacy

    I suggest the 2nd one, legacies are super useful but not as useful as playing some missions in Dread instead of Nightmare.

    Nightmare Humans enemies are lethal, the only easy way to kill them is with headshots or lots of explosives, they have tons of health otherwise and they can go down like six or seven times until they finally die. So yeah, try to headshot these bozos, bring a red talon or someone with gunslinger so you can aim for the head more easily.
    You might want to attract hordes of zeds to their base but be mindful that once a zed sees you, he will ignore everything else to get you, even if there is another human nearby shooting shotguns around its face. Having both zeds trying to eat you AND humans trying to blow your head off is super dangerous but its a viable option.
    A car honk might be handy here.
    Since humans are so deadly, I feel like the Builder legacy is the easiest Legacy to finish up in Nightmare mode since the final mission involves killing a small group inside your base where everyone can help you.

    Next is the Trader's, since you also have backup in the final fight and its potentially the only fight if you do the legacy mission. This is the legacy I suggest you use for Nightmare mode.

    The Warlord mission will take you around town threatening or fighting with enclaves with only a follower as backup.

    But the Sheriff final battle is the worst you have to fight 6 enemies at once instead of the usual 3 without backup, sure, if you kill the leader the rest will stop, but its really hard to find him among all the rest.

    For my recommendation: Dread Builder->Dread Warlord->Dread Sheriff->Nightmare Trader

    Or you can switch Builder for Trader, Dread Trader will give you 4k influence at the start of a Dread Zone and leave Nightmare Builder for the end, which is the easiest legacy to finish.

    For more info, check my full guide here: My SoD2 Guide https://steamcommunity.com/sharedfiles/filedetails/?id=2033399133

    Good luck!


  14. 0
    • Insourcing

    Having all four facilities means you need to build the Officer's Quarters in your base, which is the 7th unlock of surviving wave 7.

    Alright, the unlocking of things in Daybreak is kinda special.

    So, for example, there are 25 unlocks for wave 3.
    If you survive in a single game, wave 3, wave 5 and wave 7, you get 3 "wave 3" unlocks.
    You DO NOT get 1 wave 3, unlocked, 1 wave 5, unlocked, 1 wave 7 unlocked.

    Once you exhaust all rewards for a wave, you only get prestige points as a bonus.

    This means that once you get all 25 "wave 3" rewards, you can only continue unlocking more rewards by surviving wave 5.

    So, if you want to get a wave 7 item unlocked, you would need to grind ALL wave 3 unlocks and ALL wave 5 unlocks THEN survive wave 7 enough times to get the thing you want.

    Found this in this reddit thread: https://www.reddit.com/r/StateOfDecay/comments/9i8cju/daybreak_unlock_order/
    where user mcshaggin linked this link
    https://cdn.discordapp.com/attachments/446454367789252608/488464369693229057/unknown.png


  15. 0
    • Shut Up

    In Daybreak, surviving Wave 3, 5, and 7 each have its own unique unlocks.

    BUt The way it works is that you only can unlock wave 7 unlocks if you survive wave 7 BUT if you havent unlocked all of wave 3 unlocks, if you survive wave 3,5 and 7, you get 3 wave 3 unlocks instead of 1 wave 3, 1 wave 5, 1 wave 7, so you need to unlock almost everything before you get this rifle.

    The Heavy Sniper is unlocked by surviving Daybreak wave 7, 8 times, once you unlock all wave 5 rewards.

    For the unlocking order of all Daybreak related content, check the guide in [Insourcing]


  16. 0
    • My Own Private Army

    You dont have to have all four of them in the same community, each time you recruit a Red Talon, an internal counter goes up, however, taking your Talon characters from game to game in New Game+ does not count, you have to spend the prestige points for it to count.

    Thats a lot of PP to get, I hope you love playing Daybreak for hours and hours to get this.


  17. 0
    • A Three Hour Tour

    If you already have a community before this update, you will need to move to a new map to be able to discover landmarks (new map or change difficulty on your current one). If you, like me, already have the rest of the achievements, change your best community to green difficulty to make it easier for you, after you are done with your map's landmark, move your community to a different map (there is a move community to a new map icon on your map).

    When you change difficulty, your map resets but you get to keep influence, characters and stash.
    When you change maps, you also get t keep the stuff mentioned above.

    There is one landmark per map, so in order to claim 3 landmarks, you'll have to play on 3 maps.
    There are reports that the same landmark DOES NOT count for the 3 landmark achievement, they need to be different. There are 4 maps, so you need 3 different maps out of those.

    All landmark outposts cost 1000 Influence (500 on Green Zone) to claim them.
    If a plague heart is nearby an outpost you want to claim, you will need to destroy it first.

    You can easily recognize a landmark outpost by its unique icon on your map, there is no need to go searching for it.

    My strategy was simple, I took my best community which had over 4000 influence and first, changed difficulty to green. used the radio to call a car (from DLC), find the landmark, kill plague heart nearby, claim outpost, used car to get to map exit, change maps. Repeat that 2 times and you'll get the A Three Hour Tour achievement, it takes around 1 to 2 hours max.