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  1. 0
    • Last Stand

    One of the hardest achievements in the game, requires good unit, strategy and lots of luck.

    The second and third siege has four waves instead of three.

    The Kunoichi shines as a very great distractor and even though the enemies always get the first turn (damn you archers) we are able to bear them using the well to prevent them surrounding us. Saving the items for emergencies or until the final wave.

    The domination Card helped a lot to get back morale for Charm and Seduce.

    Taunt is great to move enemies into a surrounded position.

    The second siege is the hardest siege because of the unfair ambushes on wave 3 and 4.

    Buy a pot and a helmet for emergencies, remember that your units can only carry two items, including the ones you bought.

    You really need to be in the best conditions going in, as you can see, using a pot in the first turn is very advisable to avoid those archers. Taunt here helped a lot against them.

    You better spend all your money before the 3rd and final siege, I didnt, that was a mistake but not a fatal one. This siege was easier since the enemies have a harder time getting to you in turn one. I also thought that there was 5 waves and saved the oil pots for it, but there are only four waves. Watch out for those Katana Ronin, they hurt and their suicide attack is dangerous, try and finish them off with harpoons.

    These are some videos I made when i got the achievement.


  2. 0
    • Peasant scum

    Things to note:
    Hunter's Right in the eye saved me a lot of grief by weakening enemies.
    Hunter finished off enemies so the Kensei could focus on tougher enemies.
    In a pinch, remember that Hunter can use Traps to stop enemies.
    If you move only one space, the Hunter can attack with 2 Die, if he doesnt move, 3 Die.

    Finish off Katana Ronins with the Hunter to avoid their revenge attack (it hurts a lot if you finish them off with Kenseis.
    If you use Heavy Strike on them to kill them, the revenge attack wont trigger.

    Those Kabuto Helmets saved me in the final fight.

    Fire Pots DO carry over (see my last 3 fights) even if you use them, I think they do get deleted between merchants, so buy one or two at the final merchant.

    Provocation cards helped me lots to move archers/muskets into my Kenseis without the danger of going to them and then getting surrounded. In this run, if you get surrounded, you die.

    Heavy Strike cards are a MUST.

    Its all about positioning but also how to get to a good position fast, if you are in melee, do you feel lucky enough to disengage to get to your spot even if you might get hit? Concentration helps here.

    Luck cards to turn misses into hits helped my Hunter a lot, I wonder if I should have put +1Dice into my card deck and if it would have helped.

    The Kensei abilities move you forward, be careful about this, you might step into a surrounded position but if the enemy cannot be pushed back and you land a successful attack, he still attacks twice which is awesome.

    If you are wondering how to get 2 Legend Kenseis and a Hunter, I crafted one Kensei and the Hunter and got the other Legend Kensei from Insane Samurai Scenario. You can get a Legend Taisho from Insane Odawara scenario which you can use instead of one Kensei. Selling other fully leveled Blue and Legend units can get you the dust you need.

    Here is a video of my Insane run, I failed a few times before I finally got lucky and ended it.