Guides
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- The Past Speaks
There are two recorders in this chapter.
The first one can be found alongside a corridor on a table, its to the left of the corridor that you take to go to the machine activation center, there is a door at the end of this corridor. Taking a left here will go into another corridor with the recorder.
The other one is in the room where you fall in after you get chased.
Turn the valve to drain the ink and look around, the recorder is on a shelf.
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0- A Taste of Home
There are 21 cans.
An easy missed can is below the recorder right after you fall through the hole and also a couple of cans below projectors.
The most missable one is the one right at the end, you would usually walk into the ritual circle and end the chapter and completely miss the can on the left side of the room in a shelf. So when you get to the final ritual circle, do not go in and go get that can.
Map Taken from: https://steamcommunity.com/sharedfiles/filedetails/?id=1499572938 by Meme Go
You start from the middle of this map, the icon of a rectangle(leftside) and two squares (rightside) that make a bigger square.
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0- Strike Up The Band
In Chapter 2 after you get to the music department, you will need to turn on a projector to figure out a musical puzzle.
Every time you go into the cabin to turn on the projector, a new Bendy's cutout will appear on stage.
Do this nine times, turn on the projector, wait for it to turn off, walk down the stairs and then come back, a new bendy cutout will be there.
This achievement will only unlock after solving the music puzzle while seeing nine Bendy cutouts on stage.
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0- Johnny's Broken Heart
The pipe organ is through a door to your right, as you enter a new corridor opened by a lever found in the stairs that lead to an ink filled basement.
Once you use the lever, you have to fight some monsters and then get to the new opened corridor.
If you reach Sammy's office, you have went too far.
Every time you play the organ you will hear a moan. Do this five times for the achievement.
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0- Canadian Bacon
There are 31 cans of bacon in this chapter, 20 of them in one single place.
The most missable one is the one behind a barrel, on the right side of the room, on the floor, right after you begin your escape, the panic of being potentially chased while fighting might make you get out of that room before getting the can. Stay calm, use your axe and get the can.!)
https://steamcommunity.com/sharedfiles/filedetails/?id=1499572938 -
0- Man Behind the Curtain
In this Chapter, after draining the ink to go to the basement from Sammy's office.
Go to the music writing room, its the one room between the closet and the old organ.
As you enter this room, there is a weird painting to your left, you will notice a Boris poster on the right wall.
Walk through this wall to find Metly.
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0- Long Forgotten Self
This is kinda tricky, here we go.
Once you get a mission to destroy the Bendy's cutouts, you will grab an axe.
On level 9, near the elevator, there is a boarded up door, use the axe to open this door.
Continue the game until you need to go to level 14, go to the room you opened up earlier and grab an axe hidden in there.
With the axe, go to level 14 and go down and around the elevator structure to find a boarded up corridor.
Use the axe to gain access to the place behind the elevator structure and you will need to turn on a valve, the valve does not shine but you can still activate it.
Once you do, head up to Level P and outside the studio, the previously flooded stairs that go down are clear now and a recording will be found in this room on a table.
Activating this recording will net you this achievement.
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0- Norman's Fate
This is a missable achievement since you can complete Alice's quest without killing the Projectionist.
It takes around 6 axe hits to kill him and two bullets from the Tommy Gun if you are able to get it.
To get the axe, when you are out to destroy Bendy's cutouts, open the room near the elevator on level 9 that is boarded up, before going down to level 14, grab the hidden axe in that room.
To get the gun, you need to shift the ink toy in the toy factory to the ink machine, take the path of the demon and never die in the chapter.
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0- Finger Waggin
You need to make a radio in this chapter.
After the archives you will need to fix a bridge, to do this you need to create a gear using an ink machine.
There is a dial to the side of this machine, change it from mug to gear to radio.
Once the dial is set to radio, get an ink ball from the room nearby, put it in the machine, activate it and a radio will come out.
Activate this radio and you will get this achievement.
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0- Barbecued
Meatly this time is at the beginning of the chapter.
Once you open the door to the archives by finding and using a valve, DO NOT go inside the Archives (the door will shut behind you).
Instead of going into the Archives, go back to a previously locked door found at the other end of the hallway.
You will see a Boris poster inside this small closet, walk through and get the achievement.
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0- Hearing Voices
There are 10 audio logs in this chapter, one of them is hard to get and the other one is in the path you didnt take. (Demon vs Angel)
So, basically, you will need to replay the chapter to get all 10 recordings.
For the special recording, you need to do the following:
Once you get a mission to destroy the Bendy's cutouts, you will grab an axe.
On level 9, near the elevator, there is a boarded up door, use the axe to open this door.
Continue the game until you need to go to level 14, go to the room you opened up earlier and grab an axe hidden in there.
With the axe, go to level 14 and go down and around the elevator structure to find a boarded up corridor.
Use the axe to gain access to the place behind the elevator structure and you will need to turn on a valve, the valve does not shine but you can still activate it.
Once you do, head up to Level P and outside the studio, the previously flooded stairs that go down are clear now and a recording will be found in this room on a table.
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0- Bulls Eye
In warehouse 9, after learning that you need to go into the haunted house to continue, near the entrance to the warehouse two game booths will open.
By playing at the one on the left, you will pick a rifle and have to shoot at targets.
To get this achievement you must shoot down all good targets without missing even once.
The target patterns are always the same so you can learn the waves, positions and timing you need to clear this achievement.
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0- Call The Milk Man
This one is tricky since they don't tell you about the game's mechanics and its missable since you only need to knock out six cans instead of all nine to continue the game.
To get a perfect score, you need the can's bottom side to NOT touch the barrel in any way.
So you might hit a can and its like tilted but on the barrel, that little zone from its bottom touching the barrel counts as safe.
You don't need to completely throw the can off the barrel, if the can is on its side, its fine.
To measure the speed and power of your throw, you will notice the ball bobs up and down on your hand.
Basically, the lower the ball is in your hand, the faster its thrown, this is not always the best case since a very fast and powerful throw might hit one can off the barrel and not the other.
It takes a little practice to get it right, once all nine cans are struck and their bottoms are off the barrel, this achievement will pop.
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0- Going To Be Sick
This missable achievement can be obtained by activating the carts during the Bertrum Octopus ride fight.
Do NOT get the axe, wait for a bit in the sidelines until the boss slams down the carts and they turn over, quickly run over them and activate the carts and you will get this achievement.
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0- A Little Souvenier
In the Maintenance Section, after opening Door 3 in Storage 9, you will run up some stairs trying to get away from the Projectionist.
In this floor there will be a cardboard cutout of a fatman with a hole for a face.
Move behind the cutout and look at the camera as if taking a funny picture, you will get this achievement.
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0- Wasting Time
When you get to storage 9, there are several mini-games here, you might miss the ring the bell with a hammer (test of strength) mini-game near door # 1.
To ring the bell, you need to grab the hammer and time your use of the hammer, the closer the hammer is to you, the more powerful blow.
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0- Unlikely Victory
To get this achievement you must find a secret dial for the object printer before going into the ride of the Haunted House.
The dial can only be found after opening up the Haunted House, instead of going into the Haunted House, go back to maintenance where you saw the Projectionist and the two giant trains. On the floor above, near the switch you used to power up the last switch there is a trunk.
Inside this trunk is the dial you need but it can only be opened if the Haunted House is finally open.
In the final fight in this chapter, use the dial in the machine to create a Plunger.
Five or Six good plunger whacks will beat the boss and give you this achievement.
Oh yeah, the plunger breaks after each hit so, you will need to grab a new one each time, as the final plunger breaks from the final hit, youll get this.
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0- Valued Employee
You can save scum for this achievement, if you get caught, pause, exit the game to main menu and reload, the achievement will still unlock. Save between blobs.
I think if you are slow to pause after you are seen and resurrect, it will be invalidated.Strategy:
Basically, from the entrance, follow Piper to the right, hide and wait for Striker to pass (he will be coming towards you from the direction you are going), hide in a nearby room with the audio log, but dont stay at the window. Follow Piper to Joey's office, run back to machine. Repeat.Here is a video of how I did it, although you can see my mistakes (and where to pause and reload) so you can learn from them.
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0- Toe Tappin
The final radio is inside the vault, its in a closed box to the left, easy to miss since the box appears as a normal unopenable box.
Activate the box to open it and then activate the radio for the achievement.
This is a picture of where the radio is, Im inside the vault looking out (so the box is to my right)
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0- Knick-Knack Paddywhack
Ch 3:
Before exiting the safehouse, go back to the room you woke up in.
To the left of a trunk where you found the soup, there is a bone, you can only grab it if you opened the door out of the safehouse and instead of going out, you went back for it.
Give the bone to Boris and this achievement will pop.
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0- Goldbricking
In the ink monster horde fight on the Harbor, let Tom and Alice fight and kill the monsters with minimal or no help from you, the achievement will unlock at the end of the fight.
Im pretty sure there is a hidden timer, I waited 15 minutes on a barrel and the fight didnt end until I fought some monsters, I think I had to kill around 30 monsters for the fight to end. So, my theory is that if you manage to kill that many monsters fast enough without dying you get the Aggressor achievement, if you take too long, you get this one.
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0- Darker Places
- The Path of the Demon
- Norman's Fate
- Blazing Metal
For this one, play Chapter 3 until you get to the room in heavenly toys with the shelves on the conveyor thingy. Then move them so you can access the little place with the jacksepticeye audio log and the little ink toy thing. Interact with this until its shaped like an ink machine. Then when you are prompted to choose either the angel or the devil path, choose the devil path. Now all you have to do is complete all of alices tasks without dying. This is easy, just be careful when fighting enemies and hide whenever you see bendy. If you're in a sticky situation and bendys cornered you you can alt f4 out of the game BEFORE he kills you and it should still work. For fighting all 3 butcher gang members you have to fight one of them then go as far as you can from the next one before it approaches to recover some health. Tanking damage will get you killed. Anyways if you did it all right then when you're prompted to go to Level 14 and get the ink hearts you should be able to grab the tommy gun. Thats the Blazing Metal achievement.
Now if you stay on the balcony and shoot the projectionist from afar, it will be glitchy but you will be able to shoot him if you jump. Hitting him 16 times will kill him and unlock the Norman's Fate achievement. Then if you get all the ink hearts you will get the Darker Places achievement.
Finally complete the chapter during this playthrough and you will get the Path of the Demon achievement