Guides

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    • Synergetic

    In Enderal the combination of certain different Skilltrees can result in a synergy.

    To quote directly from the SureAI's Website:

    "From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class."

    The following synergies exist:

    Arcane Archer (Any mage discipline + Trickster)

    Assassin (Blade Dancer + Infiltrator)

    Battlemage (Elementalism + Vandal or Keeper)

    Black Mage (Elementalism + Sinistrope)

    Blade Master (Blade Dancer + Vandal)

    Brute (Blade Dancer + Lycanthrope)

    Dark Keeper (Sinistrope + Keeper)

    Drifter (Vagrant + Lycanthrope)

    Druid (Elementalist + Lycanthrope)

    Ghost Blade (Infiltrator or Trickster + Phasmalist)

    Ravager (Sinistrope + Lycanthrope)

    Scourge of the Woods (Thaumaturge + Lycanthrope)

    Seraph (Thaumaturge + Keeper or Vandal)

    Shadow Dancer (Sinistrope + Infiltrator)

    Spectral Warrior (Blade Dancer or Vandal + Phasmalist)

    Spektralist (Sinistrope + Phasmalist)

    Soulcaller (Lycanthrope + Phasmalist)

    Swashbuckler (Vagrant + Trickster)

    Throat Ripper (Infiltrator + Lycanthrope)

    Simply skill accordingly and you shall receive the achievement as soon as you hit Lv 20